Intro to GameMaker — Lesson 1
Create a first project, add a sprite, make an object, place it in a room, and run the game.
Be sure to add all these groups
Animation Curves
Extensions
Fonts
Notes
Objects
Particle Systems
Paths
Rooms
Scripts
Sequences
Sounds
Sprites
Tile Sets
Timelines
Step 1 — Start GameMaker
- Open GameMaker.
- Click New Project.
- Select the Blank template.
- Name it
PX_lastname_GameMakerL1and click Create.
Step 2 — Add a Sprite
- Right-click Sprites → Create Sprite.
- Name it
spr_ball. - Click Edit Image to open the editor.
- Draw a simple shape (circle or square). Fill with any color.
- Close the editor to save.
Step 3 — Create an Object
- Right-click Objects → Create Object.
- Name it
obj_ball. - Assign the sprite → choose
spr_ball.
Step 4 — Place the Object in the Room
- Open Rooms → Room1.
- Ensure the Instances layer is selected (right panel).
- Drag
obj_ballfrom the Asset Browser into the room. - Drop it anywhere on the grid.
Step 5 — Run the Game
- Click the Play ▶ button.
- A window opens showing your sprite in the room.
Checkpoint: If you can see your sprite, you’ve completed your first working project!
What You Built
- Created a new project from the Blank template
- Added artwork as a sprite
- Created a game object and linked the sprite
- Placed the object in a room
- Ran the game successfully
Submission
Submit 3 files:
- Your PX_lastname_GameMakerL1.png with your Gamermaker Player visible.
- Your PX_lastname_GameMakerL1.mp4 Video showing game running.
- Your PX_lastname_GameMakerL1.gml actual GameMaker program.
Save the files into your google drives under your class period and upload to Google Classroom.